For the Camera to follow the playable character correctly, where should it be placed in the Hierarchy?

Study for the Unity Certified Associate – Artist Test. Enhance your skills with flashcards and multiple choice questions, with hints and explanations. Get ready for your exam!

When positioning the Camera in relation to the playable character, placing it as a child GameObject of the playable character is an effective approach. This setup allows the Camera to inherit the transformations of the playable character, meaning that as the character moves, rotates, or scales, the Camera follows those actions seamlessly. This is particularly useful for maintaining a consistent view and ensuring that the Camera remains focused on the character, especially in action or adventure games where the character is expected to move dynamically through the environment.

The child relationship ensures that any movement applied to the character directly affects the Camera, maintaining a fixed distance or angle as desired during gameplay. This is particularly advantageous in third-person or side-scroll configurations where the Camera needs to closely track the player's movements.

In contrast, the other configurations either do not provide the same direct relationship or would require additional scripting to achieve similar behavior. For instance, if placed as a sibling GameObject, the Camera would not automatically follow the character unless explicitly programmed. In parent configurations, the Camera might also take on unwanted transformations that could hinder its intended function. Lastly, an independent GameObject would lack the necessary connection to follow the character without complex adjustments. Thus, organizing the Camera as a child of the playable character optimally facilitates a responsive

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