If the Camera's Near Clipping Plane is set at 0.5 and a GameObject is positioned 30 centimeters away from the Camera, will the GameObject be rendered on screen?

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The answer is correct because if the Camera's Near Clipping Plane is set at 0.5 units (which is equivalent to 50 centimeters) and the GameObject is positioned 30 centimeters away from the Camera, the GameObject will be located within the range that is considered near clipping. Objects closer than the near clipping plane (in this case, anything within 50 centimeters) are not rendered on the screen.

Since the GameObject is positioned at 30 centimeters, which is less than the near clipping distance of 50 centimeters, it falls outside the allowable range for rendering. Consequently, it will not be visible in the camera view. Hence, it confirms that the GameObject will not be rendered on the screen given the defined camera setting.

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