Is the statement "The Base map in URP Lit Shader is where the main texture of the Game Object goes" true or false?

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The statement is true because the Base map in the Universal Render Pipeline (URP) Lit Shader is indeed designated for the primary texture of a Game Object. This texture serves as the main visual detail that is applied to the surface of the object, influencing how it appears in the scene. The Base map is fundamental as it provides the foundational imagery, such as colors and patterns, making it essential for character design, environmental objects, or any assets requiring surface detailing.

In the context of the URP Lit Shader, the Base map directly affects the overall look of the material by allowing artists to define its visual properties through texture mapping. This functionality is crucial for achieving realistic or stylized appearances in a game environment, making the Base map a core aspect of material creation.

Other options might suggest varying applicability of the Base map based on shader type or material specifications, but for the URP Lit Shader, it is consistently the location for the main texture across all scenarios.

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