To create a Sprite Atlas of 10 individual sprites, what is required?

Study for the Unity Certified Associate – Artist Test. Enhance your skills with flashcards and multiple choice questions, with hints and explanations. Get ready for your exam!

Creating a Sprite Atlas involves collecting individual sprite assets that will be packed together for optimized rendering. The process of dragging each sprite into the Objects for Packing property one by one allows for precise control over what is included in the atlas. This method ensures that each sprite can be carefully managed and allows an artist to verify that the correct assets are being included in the final Sprite Atlas.

When sprites are dragged in one at a time, it helps in keeping the organization clear and allows for adjustments or modifications to be easily made for each individual sprite if necessary. It also minimizes the chance of inadvertently selecting unwanted assets during the packing process, which can happen if a bulk selection is performed.

Alternative methods, such as using a script to add sprites or utilizing the Asset Manager, might not provide the same level of immediate visual feedback or organization that manually adding them offers. Consequently, the individual approach makes it more straightforward to ensure that the final output is exactly as intended.

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