Using the Splitting Vertices tool on a single vertex connected to 4 faces would create how many vertices in its place?

Study for the Unity Certified Associate – Artist Test. Enhance your skills with flashcards and multiple choice questions, with hints and explanations. Get ready for your exam!

When using the Splitting Vertices tool on a single vertex that is connected to four faces, the tool will create new vertices in a way that maintains the geometry of the surrounding faces. In this scenario, the original vertex can be thought of as the central point where the four faces meet.

When you split this single vertex, it doesn't simply add additional vertices at random. Instead, it effectively divides the existing vertex into distinct points that correspond to the connectivity of the faces it's attached to. Since it is connected to four faces, splitting the vertex will result in the creation of an additional vertex for each face that needs to maintain its connection to the geometry. This means that the original vertex is replaced by four new vertices, each aligning with the existing geometry of those four connected faces.

As a result, after the splitting operation, there will be four resulting vertices, one for each face that was connected to the original vertex. This is why the answer indicates that splitting the vertex connected to four faces will create four vertices in its place.

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