What is the primary function of Unity’s Animator component?

Study for the Unity Certified Associate – Artist Test. Enhance your skills with flashcards and multiple choice questions, with hints and explanations. Get ready for your exam!

The primary function of Unity's Animator component is to manage complex animations and states for GameObjects. The Animator is integral to creating fluid and dynamic character movement and interactions within a game environment. It allows developers to define various animation states and transitions between them, which can be triggered by user input or game events. This functionality is essential for bringing characters and objects to life, ensuring that animations react appropriately within the context of the game's logic and mechanics.

By using the Animator, developers can achieve intricate animation behaviors, such as blending, transitioning between states based on conditions, and layering animations for more nuanced movements. This level of control is crucial for delivering an engaging gaming experience, as it directly influences how players perceive and interact with the game world.

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