Where is a Skybox Material assigned for use in a Scene?

Study for the Unity Certified Associate – Artist Test. Enhance your skills with flashcards and multiple choice questions, with hints and explanations. Get ready for your exam!

The Skybox material is assigned in the Lighting Window because this is the dedicated interface within Unity that manages various lighting settings for a scene, including the ambient light, reflection, and skybox elements.

When dealing with the visual aspect of a scene, the Skybox provides an environment that surrounds the camera view – essentially functioning as the backdrop for the scene. In the Lighting Window, you can easily access and set the Skybox Material by dragging your desired material into the corresponding slot. This allows for a clear and organized way to adjust the overall atmosphere of your scene.

Other areas like the Inspector, Hierarchy, and Project Settings do not specifically handle the assignment of the Skybox for the environment in the same manner. While the Inspector displays properties for selected objects, it is not the place to assign skybox materials for the entire scene. The Hierarchy lists all objects in the scene but does not serve for ambient or environmental settings. Project Settings generally covers global game settings but does not specifically provide controls for individual scene properties like the skybox. Therefore, the Lighting Window is the correct location for assigning Skybox materials.

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