Which component allows you to change the visibility of GameObjects based on orders?

Study for the Unity Certified Associate – Artist Test. Enhance your skills with flashcards and multiple choice questions, with hints and explanations. Get ready for your exam!

The Sprite Renderer is the component that allows you to change the visibility of GameObjects that are designed to display 2D sprites. It is specifically used for rendering 2D graphics in Unity and provides properties to control the appearance and visibility of the GameObject it is attached to. One of its key features is the ability to enable or disable the rendering of the sprite, which directly changes whether the sprite is visible in the game scene. By manipulating the "enabled" property of the Sprite Renderer, developers can show or hide 2D GameObjects based on the game's requirements, such as triggering certain events or animations.

In contrast, the Mesh Renderer is utilized for 3D objects and operates similarly to the Sprite Renderer but does not apply to 2D sprites. The Audio Source is solely responsible for playing audio clips and has no influence on visibility. The Animator component, while it can control animations and state transitions, does not directly manage object visibility unless tied to specific animation states. Thus, the Sprite Renderer is the most directly related component for managing the visibility of 2D GameObjects.

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