Which slice types are available in the Sprite Editor?

Study for the Unity Certified Associate – Artist Test. Enhance your skills with flashcards and multiple choice questions, with hints and explanations. Get ready for your exam!

The correct answer is that the available slice types in the Sprite Editor are Grid by Cell Count, Grid by Cell Size, and Automatic.

When working with sprites in Unity, the Sprite Editor provides various slicing options to help artists and developers organize sprite sheets efficiently.

Grid by Cell Count allows you to specify how many rows and columns of sprites you wish to create from a sprite sheet. This is useful for evenly spaced sprites where the exact number of sprites is known.

Grid by Cell Size, on the other hand, lets you define the size of each individual sprite cell in the grid, which is beneficial when dealing with sprites that may not be perfectly aligned or have consistent dimensions.

Automatic slicing is particularly handy as it analyzes the sprite sheet and automatically detects the boundaries of each individual sprite, making it quicker to slice up a more complex sheet without manually specifying the dimensions or layout.

These slicing methods enhance workflow efficiency by providing flexible options tailored to various sprite sheet configurations.

Subscribe

Get the latest from Examzify

You can unsubscribe at any time. Read our privacy policy